So I have played the new update and this is what I think:
the game seems to be suffering from problems I felt an earlier build of this game had in which unit summoning is the best strategy since it tends to generate a huge amount of points by using the hermit and the underestimated, but mostly the underestimated. This makes the mirror rituals mode feel kind of bad since you have to reroll till you have a decent shot at beating the AI's 2 hermits. Also, I have gotten an indulgence that is based off of how many non-effect units there are before preparation. I assume this was added accidentally. I also found a lot of the indulgences pretty useless since they required discarding a unit from the grid and without the movement indulgence that was there previously they aren't really worth taking since you need a key to move them.
Hey! Thanks so much for coming back again and leaving feedback.
I haven't gotten a lot of feedback on the mirror rituals in the new version so this is very helpful.
I definitely agree with all you're saying. I'll have to do some work on the team composition and balancing for fighting against same-unit teams like in the mirror rituals. I also think there's definitely a problem to be figured out with the difficulty of discarding locked units.
As for the non-effect unit buff indulgence, it is possible to use poison on The Hermit to create 2 bone men and then have this buff them. I'm not certain yet how viable of a strategy that is, but I'm still playing around with it!
I normally don't comment, but let me say what I think about each unit in the game and the best strategies:
1. manifester+ disposable combo is very overpowered since you can just hold disposable and distill manifester to get +3/+3 every turn or even +6/+6 if you can get 2 maifester.
2. zombie is too good, 5/5 start of game plus the various potential buffs make zombie way too strong should be nerfed.
3. most items in this game suck currently which is unfortunate, they just dont do enough to warrant the price.
4. selfless seems like best balanced card, giving aoe buffs is good and scales into the late game.
5. understimated is okay but zombie is much better.
6. attack buff guy is really bad, he doesnt keep his stat buff ad dies too easily.
7. trickster is bad doesnt scale well into late game.
8. hermits OKAY with a summon build I guess.
9. manifester is very good with the combo not very good otherwise
10. disposable is very good especially with the discard coin buff.
overall the game seems a lot easier compared to previous builds which is not a bad thing, unfortunantly stat buffs seem to be the way to go currently due to the limited spaces.
thanks for taking the time to write this out : ) i hope to keep improving the balance in future iterations. and thanks for playing multiple builds of the game.
i did make this build easier than previous builds to see how that felt. i'll have to keep experimenting with that.
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Cool! I'd dig downloads if at all possible, incl. mac even if untested
hey sorry i'm not able to put downloads up here right now - the steam demo though is the same as this and downloadable, but no mac right now : /
Thank for replying and pointing to the steam demo!
So I have played the new update and this is what I think:
the game seems to be suffering from problems I felt an earlier build of this game had in which unit summoning is the best strategy since it tends to generate a huge amount of points by using the hermit and the underestimated, but mostly the underestimated. This makes the mirror rituals mode feel kind of bad since you have to reroll till you have a decent shot at beating the AI's 2 hermits. Also, I have gotten an indulgence that is based off of how many non-effect units there are before preparation. I assume this was added accidentally. I also found a lot of the indulgences pretty useless since they required discarding a unit from the grid and without the movement indulgence that was there previously they aren't really worth taking since you need a key to move them.
Hey! Thanks so much for coming back again and leaving feedback.
I haven't gotten a lot of feedback on the mirror rituals in the new version so this is very helpful.
I definitely agree with all you're saying. I'll have to do some work on the team composition and balancing for fighting against same-unit teams like in the mirror rituals. I also think there's definitely a problem to be figured out with the difficulty of discarding locked units.
As for the non-effect unit buff indulgence, it is possible to use poison on The Hermit to create 2 bone men and then have this buff them. I'm not certain yet how viable of a strategy that is, but I'm still playing around with it!
Anyways, thanks again : )
The game wanted me to use the true cell.
5️⃣5️⃣5️⃣5️⃣5️⃣5️⃣5️⃣5️⃣
nice :)
I normally don't comment, but let me say what I think about each unit in the game and the best strategies:
1. manifester+ disposable combo is very overpowered since you can just hold disposable and distill manifester to get +3/+3 every turn or even +6/+6 if you can get 2 maifester.
2. zombie is too good, 5/5 start of game plus the various potential buffs make zombie way too strong should be nerfed.
3. most items in this game suck currently which is unfortunate, they just dont do enough to warrant the price.
4. selfless seems like best balanced card, giving aoe buffs is good and scales into the late game.
5. understimated is okay but zombie is much better.
6. attack buff guy is really bad, he doesnt keep his stat buff ad dies too easily.
7. trickster is bad doesnt scale well into late game.
8. hermits OKAY with a summon build I guess.
9. manifester is very good with the combo not very good otherwise
10. disposable is very good especially with the discard coin buff.
overall the game seems a lot easier compared to previous builds which is not a bad thing, unfortunantly stat buffs seem to be the way to go currently due to the limited spaces.
thanks for taking the time to write this out : ) i hope to keep improving the balance in future iterations. and thanks for playing multiple builds of the game.
i did make this build easier than previous builds to see how that felt. i'll have to keep experimenting with that.
no problem, I like the game and hope it continues to improve, its a pretty unique concept
Pro tips: you can distill a poison (or key) then equip the weak distillation on The Disposable to get permanent buff on your character for free!!!
🤘🏽