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The game wanted me to use the true cell.

5️⃣5️⃣5️⃣5️⃣5️⃣5️⃣5️⃣5️⃣

nice :)

 I normally don't comment, but let me say what I think about each unit in the game and the best strategies:

1. manifester+ disposable combo is very overpowered since you can just hold disposable and distill manifester to get +3/+3 every turn or even +6/+6 if you can get 2 maifester.

2. zombie is too good, 5/5 start of game plus the various potential buffs make zombie way too strong should be nerfed.

3. most items in this game suck currently which is unfortunate, they just dont do enough to warrant the price.

4. selfless seems like best balanced card, giving aoe buffs is good and scales into the late game.

5. understimated is okay but zombie is much better.

6. attack buff guy is really bad, he doesnt keep his stat buff ad dies too easily. 

7. trickster is bad doesnt scale well into late game.

8. hermits OKAY with a summon build I guess.

9. manifester is very good with the combo not very good otherwise

10. disposable is very good especially with the discard coin buff.

overall the game seems a lot easier compared to previous builds which is not a bad thing, unfortunantly stat buffs seem to be the way to go currently due to the limited spaces.

thanks for taking the time to write this out : ) i hope to keep improving the balance in future iterations. and thanks for playing multiple builds of the game.

i did make this build easier than previous builds to see how that felt. i'll have to keep experimenting with that.

no problem, I like the game and hope it continues to improve, its a pretty unique concept

Pro tips: you can distill a poison (or key) then equip the weak distillation on The Disposable to get permanent buff on your character for free!!!

🤘🏽

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