Slime Dimension
Intruders have found their way into the Slime Dimension...
Awaken, Slime Mother, and defend your hive.
Credits
- a game by mickey
- playtesting, feedback, ideas
- lanapixel font by eishiya
- weiholmir font by justfredrik
- monokai color scheme by wimer hazenberg
Slime Dimension was inspired by games like Hoplite, Shotgun King, Into The Breach, Endgame of Devil, and also mobile merge games like Merge Mansion and Merge Mayor.
The game has an ending at approximately turn 50.
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 4.2 out of 5 stars (6 total ratings) |
Author | New Beings |
Genre | Strategy |
Made with | Unity |
Tags | Hex Based, Roguelike, Tactical, Tower Defense, Turn-based, Turn-based Strategy |
Average session | A few minutes |
Languages | English |
Inputs | Mouse |
Development log
- Three New Slimes Update - July 20, 2024Jul 21, 2024
Comments
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Zoiks, this is a great game, but murderously hard. Or one might say that you need to be extremely lucky in the random placement of things, then make exactly the right moves. Not that there's anything wrong with needing to play a game many times over many hours to win, but this one felt like being under siege in "Starship Troopers," i.e. not a pleasant feeling. I have three possible suggestions for that, following:
1) Create a bias for the slimelets to be placed closer to the mother, and a bias for most enemies to be placed on the edges. This would need to be reconciled with being able to dismantle enemy bombs, but at least it would cut down on the frustration of units scattered all over, not able to merge, etc.
2) Create ~3 levels of difficulty, and call the current one either "normal" or "hard."
3) Maybe better yet, create a sandbox mode such that the player can specify a slime energy cap, rate of energy building, and rate of enemy spawning. This way the player wouldn't be able to say they won on normal mode, but they could gradually find the right difficulty levels for themselves, then see if they could top their achievements. It would add motivation and cut down on frustration, I would hope. Cheers!
thanks for playing and for taking the time to leave a comment : )
1. I agree about the placement. I hope to try some things out with that in the next update.
2. Difficulty levels are interesting! I'd probably lean towards making the main version a little easier, then do some ascension type stuff a la Slay the Spire.
3. Sandbox mode is a fun idea! It could be sort of like the setup screen in Civilization hehe.
Took a few tries and a couple hours, but I beat the game! Was very fun, simple and easy to understand but wasn't so easy that I could just no-brain through it :> I kinda wanna play one more time to see just how high leveled I could get the different slimes...
congrats, and thanks for playing : )
This music is great! First run was about 20mins. I want a Linux build for my steamdeck! Fun Game!
thanks! the music is a cover of something secret 🧙🏽♂️
i love steam deck too... we'll see! maybe someday hehe
i really enjoyed it! i really like the look of the title, it reminds me of old nickelodeon stuff and the music is so good. also game is fun :D
thanks for playing : )