occident
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Created by mickey for The Confounding Calendar: https://confoundingcalendar.itch.io/
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How To Play
- Drag and drop words into the spaces at the top to arrange a sentence.
- The puzzle is over when you hear the bell, and can no longer move words.
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Spoilers below (scroll down to read):
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- The solution is a quote/book title by Audre Lorde.
- It is a quote that got me thinking a lot, considering the things happening in the world right now.
- I explored this mechanic further in another game I did this year called Possiblity Space
- Thanks for playing.
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Credits
Comments
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you can make so much stupid stuff with this.
example: "will emotion fail and witness you?"
also the 2/5/6/10 letter words will never fit in any slot, since there are only 1/3/4/7 letter slots.
i only got the "correct" one by getting out all of the words which cant be right and guessing something that sounds believable (i did get it on the first try though).
had no idea it was even a quote tbh.
nice "game" 6.5/10.
well, thanks for playin. how did you find the game?
already said at the bottom of the comment.
nice "game" 6/10.
also the "game" isnt derogatory, its just because this isnt really a game, its more of a puzzle.
gotcha : ) sorry, i meant like how did hear about it?
oh i think someone i was following rated it or something, dont really remember though.
cool cool - well thanks for "playing" 😜
i have another game that's a slightly more developed version of this idea if you want to check it out: https://newbeings.itch.io/possibility-space
It's an interesting game. In some ways it's "just" a guessing game; I went through a number of reasonable-sounding sentences. On the other hand, I did get to the intended answer, and not merely through brute force, which definitely makes it Thinky. And it's a good quote.
Thank you for playing, and for taking the time to write feedback : )
Your comment about going through many reasonable sounding sentences is great feedback. Since I made this game rather quickly I didn't actually think that through. I do think the game would be better if that weren't the case. Having less words with the right amount of letters would help, while balancing that with having the unused words still being evocative.
Thanks again!